Search For The Needle Gamepasses

Two gamepasses are confirmed: 2x Gems at 39 R$, which doubles Gems you earn from that point on, and an Infinite Bag pass whose price we have not been able to verify.
The full list is not publicly available. Roblox's gamepass endpoints require authentication, so nobody — including other guide sites — can pull a complete catalogue from outside the game.
Confirmed passes
| Pass | Price | Effect | Confidence |
|---|---|---|---|
| 2x Gems | 39 R$ | Doubles Gems earned from purchase onward | Single source |
| Infinite Bag | Not verified | Removes carry capacity limits | Seen in a video showcase |
The game itself is free
Worth stating plainly before anything else: the experience costs nothing to play and no pass is required to finish it.
Every pass is an accelerator. The tools, the upgrades and the classes are all reachable without spending Robux — passes buy time, not access.
Roblox's API confirms the game's price field is null, meaning all monetisation runs through passes and in-game purchases.
2x Gems — the timing matters more than the price
The 2x Gems pass costs 39 R$ and doubles future Gem earnings. The word future is doing a lot of work in that sentence, and it changes when you should buy it.
It does not retroactively double Gems you already hold. So buying it after you have saved up for a class spree is close to wasting it, while buying it on day one doubles the entire eight-day login track.
To put that in context: a free account's first week yields roughly 1,105 Gems — 880 from the login track, 25 from the reward panel and 200 from the ALIEN code. Doubling the repeatable portion of that is worth real spins.
And since Gems only do one thing — class spins at 40 each — the honest framing is that 39 R$ buys you chances at the class wheel, not power directly.
Infinite Bag — likely the strongest, price unknown
An Infinite Bag pass exists; there is a video showcase of it recorded on 29 August 2026, six days after the game launched. The clip does not show a price and we have not confirmed one.
On effect alone it should be the most valuable pass in the game, because it deletes the single biggest time cost. The early game is picking flakes until the bag fills, then walking to the cow to empty it.
Two independent sources back that up from different directions: beginner guides push bag upgrades early, and the class rankings call Pack Mule useful from the start purely because 50 percent more capacity means fewer trips.
Since Pack Mule only adds 50 percent and is still rated as an early-game standout, removing the limit entirely is clearly stronger. Without a price we cannot tell you whether it is good value.
Why we cannot give you the full list
We tried every public route to the pass catalogue. All of them are gated.
| Endpoint | Result |
|---|---|
| games.roblox.com game-passes | Empty error without authentication |
| apis.roblox.com creator-game-passes | Empty error without authentication |
| roproxy mirrors | Same empty error |
| catalog.roblox.com search | Returns assets only, no gamepasses |
The only way to produce a complete list is to open the in-game store and record it manually. That is exactly what we will do, and it is why this page is marked unverified in the meantime.
Should you buy anything?
Consider what the passes are solving. Roblox badge data shows only 22.8 percent of players have ever finished a run, and 7.6 percent have finished Chapter 2.
Those numbers are not a skill problem — a full clear is simply a long session. Passes shorten the session; they do not make the game easier to understand.
If you are going to buy one thing and you value your time, the bag pass targets the real bottleneck. If you are chasing classes, 2x Gems bought early compounds across every login cycle. If you are unsure, buy neither — the free Gem sources cover a solid start.

Sources
- allthings.how — How to Get Gems and Classes (2x Gems pass, 39 R$)
- BananaPVP — Infinite bag gamepass showcase (29 August 2026)
- Roblox games API — universe 10756011174 (price field, developer)


